I really enjoyed Tiny Buddha‘s latest post about her journey toward meaningful work. It’s about the paradox of wanting to find “the perfect job”, while being afraid that it might not be possible to get paid for doing what you love.
What struck me is the phrase “the perfect job”, and along with it, the idea that there is one ideal job for each person, and when you find it, you’re done. I think the truth is exactly the opposite; given the number of decades most people are going to spend working, replacing the “ideal job” with a series of well-considered experiments and pivots seems like it will serve most of us way better. It also takes the pressure off of getting it right the first time, and lets people notice what they love or don’t about a particular type of work. Continue reading “Pivoting Toward Work You Love”
This post is a bit of a diversion from the normal fare. I took a quick ramble out to Burning Man for my 12th visit (my first was in 1996). In previous years, I’ve gone in a custom boxvan tricked out to carry motorcycles, an Airstream, a 16-ft geodesic dome, and an 18-foot truck chock-full of projects and comforts; this was the most minimal ever: I slept in the rented SUV I came in, and brought only a cooler, a costume box, a kitchen box, a rug to set stuff on, and a great pal. We stayed from Monday am to Wednesday afternoon, long enough to ramble around a bit, interact with friends and fellow travelers, and then scoot back to Reno for a hot shower. Minimum viable Burning Man!
I am on several mailing lists where folks talk about Burning Man every year, and there is usually a lot of discussion from jaded Burners saying “it will never be as good as my first year/last year”, or “it’s just a huge wild party”, or “why don’t these people spend their time doing something useful?!?” For the record, there is plenty of partying and debauchery during the event, and anyone who tells you different is LYING, or at best only selectively paying attention.
Burning Man used to be a rite of passage of sorts for Bay Area software developers; most of the engineers I worked with at Critical Path went every year back in 1997-2000. We actually delayed our initial product launch so that most of the engineering team could go – I convinced the CEO that it would be suicide to launch right before the core team left for a week (this was back in the pre-PlayaNet days when you were actually out of touch there, rather than checking your email on your iPhone from your camp). So, it has lots of history for me…